Friday, April 20, 2018

Battlefront 2: Why is it addicting?

https://www.hrkgame.com
The economic principle I’m exploring is “People generally respond to incentives in predictable ways”


My research question to help me study the economic principle is “Will the legal battle around video game
microtransactions actually change video games in the future?”


The article  published in The Verge  titledHow The Legal Battle Around Loot Boxes Will Change
Video Games Forever” demonstrates this economic principle because it shows that in Star Wars Battlefront
2 the gaming company incentives the community by implementing loot boxes and the gaming community
responds by saying it is unfair, and professionals say it is a form of gambling. No one is a happy
camper within the gaming company deciding to include their type of microtransactions.


First, An older brother had a bank account, and the younger sibling took his card, and
“spent my own younger sibling, a few years ago, drained $400 from my bank account
on Xbox Live purchases.” With this transaction it could not be refunded, so the older sibling
was quite upset. With some games though, you can get a refund on the game in full but not
your purchases within. The sibling just wanted to progress further into the game, thus reiterating
how it is like gambling.


Second, In the game Star Wars Battlefront 2, the reason behind everyone being so upset, is
what was within the microtransactions. In the article it shows how the things found within the
loot boxes do indeed help people progress further within the game. But, what they did not tell is
how the items in the loot boxes actually were parts to create different heroes. So, if someone did
not have that part, it was a complete unfair advantage.


Third, Psychologists have also looked into the portion of the loot boxes, and they do agree that
it is gambling. No matter how you word it, "If you put it in fundamental terms, it's really the
same thing," said Kimberly Young, a licensed psychologist and founder of the Center for Internet
Addiction. ‘It's called gambling.’”So, with game companies producing games with loot boxes
and microtransactions, they are only promoting the gambling and do not want to stop it.
What will happen when all of teens end up being addicted? (Which is obviously already
happening) There will not be an end. Every company will make profit off of children
and teens being addicted to the internet and games.

In my next blog post I will research:  The synthesis portion of my project.

No comments:

Post a Comment